Tuesday 19 November 2013

The Digital Classroom: 5 Online resources worth a browse.

The Digital Classroom

What can we do to bring new media into our learning environments?

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s a self-confessed geek and gadget lover I have to say that being alive in this age of rapid digital expansion is fantastic.  If I could tell my sci-fi loving younger self that in the not too distant future information will be beamed directly to you through the dust and space in your living room and that we will all be carrying around pocket sized computers and Star Trek style data pads I think I would have found it hard to contain a Chewbacca-esque roar of excitement.  Throw in some jet packs and flying cars and my vision of the future would be all set!  Yet, whether you are a digital native, technophobe, new media dinosaur or just ambivalent or oblivious to it all, it has to be said that sometimes this revolution appears to have fallen short of the classroom door.

As our students divide their attention from texting on their smart phones to watching their digital televisions whilst simultaneously listening to their iPods and updating their Facebook and Twitter accounts on their laptops or tablets it is easy to see how new media has had an impact on leisure and lifestyle.  Conversely, if we shift our gaze to a modern classroom then with the exception of the odd Interactive Whiteboard, which let’s be honest are often used as glorified data projectors, then little has changed.  Hopefully they have become more welcoming and warm learning environments over the last Century but fundamentally they are not very removed from the Victorian classrooms of ages gone by.  Sure we hear about those fortunate teachers with regular access to computer suites, laptop banks or iPads but, if your school is anything like mine, then this is far from the norm. 

Unless between the time of production and publication of this article we have reached the technological singularity and exponential growth has rapidly transformed everything, then our students are being taught by humans with intermittent access to digital technology.  We don’t yet have the cables that plug into the back of our heads and allow us to upload information and skills straight into our pupils.  Neither do we have the budget to furnish them with the latest in technology to encourage them to be independent learners who are capable of evaluating the credibility of the information that they encounter.  But just because digital media in education sometimes feels like it’s shuffling along at dial-up speed whilst the outside world races past with its fibre-optic connection, it doesn’t mean that we should give up on it yet. 

Technology in education seems to divide people into distinct groups: those enthusiasts so keen to jump on board that they mindlessly use it with little thought as to its impact; those who judiciously employ it when it is relevant and benefits learning; those who totally ignore it out of fear or ignorance and those who are waiting for it to revolutionise everything before investing.  I certainly see myself more in the former half but fear that sometimes my zeal means that I sway for the first rather than the second group.  To those who are in the latter groups though, I fervently agree with a statement made by David Thornburg, an educational consultant in the field of emerging trends, who succinctly states: “Any teacher that can be replaced by a computer, deserves to be.”  The best learning comes from good teaching and a partnership between the pupils and practitioners.  No new gadget or line of code will ever replace the enthusiasm, experience and knowledge which good teachers possess.  As such, I fear that those expecting a revolution to change everything may be waiting for quite a while and that those unwilling to try and use all of the resources at their disposal are disadvantaging themselves and their pupils.  If we are going to keep what we teach relevant and equip our students with the skills that they need for the future then we need to keep abreast of what is happening in terms of digital media.

The wider that the deficit grows between the ‘literacy events’ which our students encounter at home on their computer screens and in school with paper and pens the more outdated and irrelevant the curriculum appears.  My own MA research into this area highlights that learners are acutely aware of this gap and that, as we would expect, they appreciate a variety of digital and non-digital resources.  This needs more than just tokenism or hollow gestures towards multimodality and the added challenge comes from how quickly this media moves.  Take the modules on multimodal communication which have surfaced in different specifications including on the AQA one.  It will take the pupils ten minutes to tell you that most of the examples of multimodal communication on the course are already out of date.  When most own phones with full QWERTY keyboards and autocorrecting software it is of little surprise that more of them type using, in the main, Standard English.  So what can we do against this ever changing landscape?

We do what we have always done.  We cherry pick the best of the bunch and invest time in digital media which will have a real and meaningful impact on teaching and learning.  Not only does this show students that we see the importance of online resources but it also models best practice with how we approach their use too.  Like all classroom resources some require us to invest our time in them to make them valuable and others will undoubtedly become outdated but this is the game we are used to playing.  In my experience one of the main barriers which stands in the way of practitioners using more digital media is the sheer quantity of online content paired with the fact that they require us to invest either time or money.  Understandably, if we don’t know where to start then the door to using this type of resource feels firmly shut.   

Below are a handful of online resources, largely free, which are worth a browse as a way into using more digital media in our classrooms. 

 5 Online Resources worth a browse…

Twiducate
Twiducate is a free educational social network which allows students to log in to an online space created by their teacher.  From here practitioners can share links to websites, upload resources, answer questions posted by students and provide pre-teaching resources prior to classroom lessons.  The site is constantly being developed and when you invest time it can be a fantastic resource for schools and educators who do not have access to their own Virtual Learning Environments such as Moodle or Blackboard.

Prezi
Prezi is a free online (or cloud based) presentation program which provides teachers with an interactive canvas on which to imbed images, YouTube clips, text and links.  The mixture between slide and whiteboard tools make it versatile and the finished products are pleasing to watch but being online you are reliant on internet access and must upload all of your images and videos as opposed to copying and pasting making it more time consuming that a PowerPoint to make.  It is an interesting change which goes down well with students though.    

Animoto
Animoto is an online video slideshow maker which allows users to upload photographs and present them in a visually pleasing way alongside a chosen music track.  The quality of the finished product blows its competitors out of the water and will certainly grab a classes’ attention.  There is a free version which allows you to create 30 second videos but the Plus package is a reasonable £2.50 a month which lets you make unlimited videos.  Provided that you remember to use the resource this is a worthwhile investment. 

Dipity
Dipity is a free, online, interactive timeline creator which allows you to imbed photos, videos, links to websites and information which can be viewed in different ways including a flipbook or traditional timeline.  Not only is this great for allowing students to explore context but it can be utilised by the pupils themselves to create their own timelines to show understanding of an issue or text.  The timelines require you to invest some time, no pun intended, but they then become a readily accessible resource which can be used again and again.     

Futurelab
Futurelab is an organisation which researches and produces resources linked to innovation and creative approaches to learning.  Their website is worth visiting for different ideas and resources linked to digital literacy. Powerleague (www.powerleagure.org.uk) and Exploratree (www.exploratree.org.uk) are two examples of this type of free and innovative program.  Both are designed to encourage independent thinking outside of the classroom in preparation for the learning which takes place within. 

Powerleague lets pupils log in to leagues created by a teacher and rank figures or choices to particular questions.  For example a teacher might pose the question of who is the most inspirational figure of the last century.  They could then upload ten choices with links to information about the figures and the students would vote on competing choices.  When the students invest in this resource it encourages pre-thinking and can engender a fantastic and informed debate in the classroom when discussing the results. 

Exploratree is a free online library of thinking guides and mind maps for students to promote independent thinking.  It also provides pupils with a resource to design their own thinking guides which can promote metacognition and help with revision.    

1 comment:

  1. Loads of really good ideas - love using technology in lessons!

    ReplyDelete